RockGarden version 1.04 Released

RockGarden version 1.04 has been released for Mac OS X and Windows. The new version includes.

  • FIXED: Incorrect title graphic
  • Version Number on Startup Dialog
  • Faster performance on some hardware

The Mac edition is availible here and the Windows edition is availible here

For more information, click the RockGarden link on the right.

7 Responses to “RockGarden version 1.04 Released”

  1. Ryan Escobar Says:

    Very addicting game. Very nice work. My high score so far is 1,050,868. Anyone out there beat that?

  2. Adam Walker Says:

    One of the beta testers regularly scores over a million.

  3. ck Says:

    just got your game.
    addictive.
    but I’m afraid to play again.
    high -score:
    1,073,742,195

    could have been higher but have to go home now…
    (I’m not kidding)
    p.s.
    perhaps you could set up a high score list…

  4. ck Says:

    I think there is a flaw in the program in that it does not allow for more than 1,073,741,823 points with one click no matter how many contiguous rocks there are. I have an example with 41 contiguous rocks that should give a score of 2 ^ 40 = 1,099,511,627,776 (one trillion…) points but the game reads only 1,073,741,823 which equals approximately 2 ^ 30 (FYI 2^30 = 1,073,741,824 not sure why the one-point discrepancy). If you like I can send you the screen capture of the 41 contiguous rocks.

    (uhh, that makes my high score over one trillion points :) )

  5. Adam Walker Says:

    Ck, that’s not a flaw, it’s feature ;) In geek-speak, I use an int (32-bits) to represent the score for one click. But the main score is a “long” (64-bits). Anyway, during beta testing, the score would go negative and as a quick fix I limited the single click score to 30 bits (one bit for the sign and one for other reasons — the 2^30-1 was to make it obvious during testing that the limit was hit). I got very busy during beta-testing with my other job and the release was rushed. I’ve since had a few ideas on the best way to fix it, since then. They will be in version 1.05 — and maybe a internet high score list, too — but it will have to wait until after RockSlide is released.

  6. ck Says:

    Hey, thanks for the reply,
    does that mean there’s a chance we have a shot at 2 ^ 62 (64-2) or 4.6 x 10^18 points - with version 1.05 :/
    (really I’m not usually this immodest)
    great game btw.

  7. Adam Walker Says:

    There are a few ways to fix it…
    1) limited to 64 bits
    2) nearly unlimited by using floating-point math or Objects instead of primitives
    3) stop selecting rock after the limit is hit. This would break large groups in two. Lowering the score compared to #1 and #2 but not compared to the current setup.

    I’m leaning toward 64 bit (62 bit) limit for a single click and the main score stored as an Object with arbitrary precision.