RockGarden version 1.04 Released
RockGarden version 1.04 has been released for Mac OS X and Windows. The new version includes.
- FIXED: Incorrect title graphic
- Version Number on Startup Dialog
- Faster performance on some hardware
The Mac edition is availible here and the Windows edition is availible here
For more information, click the RockGarden link on the right.
April 13th, 2005 at 1:53 am
Very addicting game. Very nice work. My high score so far is 1,050,868. Anyone out there beat that?
April 13th, 2005 at 9:31 am
One of the beta testers regularly scores over a million.
April 13th, 2005 at 7:51 pm
just got your game.
addictive.
but I’m afraid to play again.
high -score:
1,073,742,195
could have been higher but have to go home now…
(I’m not kidding)
p.s.
perhaps you could set up a high score list…
April 13th, 2005 at 11:48 pm
I think there is a flaw in the program in that it does not allow for more than 1,073,741,823 points with one click no matter how many contiguous rocks there are. I have an example with 41 contiguous rocks that should give a score of 2 ^ 40 = 1,099,511,627,776 (one trillion…) points but the game reads only 1,073,741,823 which equals approximately 2 ^ 30 (FYI 2^30 = 1,073,741,824 not sure why the one-point discrepancy). If you like I can send you the screen capture of the 41 contiguous rocks.
(uhh, that makes my high score over one trillion points
)
April 14th, 2005 at 12:22 am
Ck, that’s not a flaw, it’s feature
In geek-speak, I use an int (32-bits) to represent the score for one click. But the main score is a “long” (64-bits). Anyway, during beta testing, the score would go negative and as a quick fix I limited the single click score to 30 bits (one bit for the sign and one for other reasons — the 2^30-1 was to make it obvious during testing that the limit was hit). I got very busy during beta-testing with my other job and the release was rushed. I’ve since had a few ideas on the best way to fix it, since then. They will be in version 1.05 — and maybe a internet high score list, too — but it will have to wait until after RockSlide is released.
April 14th, 2005 at 1:35 am
Hey, thanks for the reply,
does that mean there’s a chance we have a shot at 2 ^ 62 (64-2) or 4.6 x 10^18 points - with version 1.05 :/
(really I’m not usually this immodest)
great game btw.
April 14th, 2005 at 9:43 am
There are a few ways to fix it…
1) limited to 64 bits
2) nearly unlimited by using floating-point math or Objects instead of primitives
3) stop selecting rock after the limit is hit. This would break large groups in two. Lowering the score compared to #1 and #2 but not compared to the current setup.
I’m leaning toward 64 bit (62 bit) limit for a single click and the main score stored as an Object with arbitrary precision.